Can I just replace the radio-medium.xml file with a .3ds model and get the same results?
Geoffrey Frost -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman Sent: Wednesday, February 16, 2005 12:49 AM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FlightGear version 9.2 Help Request Geoffrey Frost wrote: > We are currently running FlightGear Version 9.2 for a UAV simulation in > which we fly the UAV into a balloon. We were able to successfully get a > balloon model into FlightGear 9.2, but in order to do so we are running > FlightGear in multiplayer mode, and have to run a simulation on two > different computers. We would like to be able to place the balloon into > FlightGear statically, but do not have the know how. If you just want a static object at a fixed location and fixed altitude you could easily add it to the scenery. If you take a look in the FlightGear/data/Scenery/w130n30/w123n37 directory there are a couple of files with the .stg suffix. Now you could add the particular object by adding something like the following line: OBJECT_SHARED Models/Structures/radio-medium.xml -122.438000 37.689917 243.5 0 Where it represents: <type> <path> <lat> <lon> <orientation> <elevation> Maybe someone else can step in and explain the 942058 part of the file called 942058.stg ? Erik _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
