----- Original Message ----- 
From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <[email protected]>
Sent: Thursday, February 17, 2005 1:22 PM
Subject: Re: [Flightgear-devel] GLSL shaders for flightgear


> On February 17, 2005 11:03 am, Dave Culp wrote:
> > > http://fgfs.narod.ru/fgfs-006.jpg
> > > Roman
> >
> > I had a really slow download from there so I'm mirroring it here:
> >
> > http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
> >
> > This should work better, at least over on this side of the Atlantic.
> >
> >
> > Dave
> It looks nice, but I think the lights should be larger and sharper as they
> become closer.

You can do it in shader code size a variable and calculated based on
distance and initial size.

>
> Ampere
>
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> 2f585eeea02e2c79d7b1d8c4963bae2d
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