----- Original Message ----- 
From: "Josh Babcock" <[EMAIL PROTECTED]>
To: "FlightGear developers discussions" <flightgear-devel@flightgear.org>
Sent: Thursday, February 17, 2005 3:13 PM
Subject: Re: [Flightgear-devel] GLSL shaders for flightgear


> Ampere K. Hardraade wrote:
> > On February 17, 2005 11:03 am, Dave Culp wrote:
> >
> >>>http://fgfs.narod.ru/fgfs-006.jpg
> >>>Roman
> >>
> >>I had a really slow download from there so I'm mirroring it here:
> >>
> >>http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg
> >>
> >>This should work better, at least over on this side of the Atlantic.
> >>
> >>
> >>Dave
> >
> > It looks nice, but I think the lights should be larger and sharper as
they
> > become closer.
> >
> > Ampere
> >
> > _______________________________________________
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> > Flightgear-devel@flightgear.org
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > 2f585eeea02e2c79d7b1d8c4963bae2d
> >
>
> Yes, very nice.  Another thing you might take a look at is preventing the
> sprites from intersecting with the ground.  When they do, they get cut off
> forming a sharp demarcation on the bottom.  Perhaps they could be made
smaller
> and moved closer to the viewpoint in the scene graph.

Good Idea Josh
I'll lift them above the surface in shader based on distance


>
> Josh
>
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> 2f585eeea02e2c79d7b1d8c4963bae2d
>


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