----- Original Message ----- From: "Josh Babcock" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <flightgear-devel@flightgear.org> Sent: Thursday, February 17, 2005 3:13 PM Subject: Re: [Flightgear-devel] GLSL shaders for flightgear
> Ampere K. Hardraade wrote: > > On February 17, 2005 11:03 am, Dave Culp wrote: > > > >>>http://fgfs.narod.ru/fgfs-006.jpg > >>>Roman > >> > >>I had a really slow download from there so I'm mirroring it here: > >> > >>http://home.comcast.net/~davidculp2/3207.0.fgfs-006.jpg > >> > >>This should work better, at least over on this side of the Atlantic. > >> > >> > >>Dave > > > > It looks nice, but I think the lights should be larger and sharper as they > > become closer. > > > > Ampere > > > > _______________________________________________ > > Flightgear-devel mailing list > > Flightgear-devel@flightgear.org > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > > 2f585eeea02e2c79d7b1d8c4963bae2d > > > > Yes, very nice. Another thing you might take a look at is preventing the > sprites from intersecting with the ground. When they do, they get cut off > forming a sharp demarcation on the bottom. Perhaps they could be made smaller > and moved closer to the viewpoint in the scene graph. Good Idea Josh I'll lift them above the surface in shader based on distance > > Josh > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d