> I don't wonder, though, if that isn't due to locking inside GDI (or VM
> swap -- how much memory do you have?) and not CPU usage.  Applications
> doing 3D rendering don't coexist well with things that need to draw to
> the screen.
> 
> Can you try something "purely" CPU intensive (like a perl script that
> counts to a few million) and see if you can notice the same behavior?
> My guess is that tuning FlightGear's CPU usage isn't going to get us
> much.
> 
> Conversely, can you compare FlightGear to other "spin on the cpu" 3D
> applications like games?  Do they exhibit the same issues?
I don't know the answer to this.  My computer has 512 megs, which is a
lot more than FlightGear uses.

I'm not really interested in how other 3D apps, including games,
work...I have a specific application, and I want to optimize the code
for this purpose, regardless of what the status quo is.  FWIW, I've
tried an interface with x-plane, and it doesn't have the same problem.
 Too bad it isn't open-source.

Drew

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