> I don't wonder, though, if that isn't due to locking inside GDI (or VM > swap -- how much memory do you have?) and not CPU usage. Applications > doing 3D rendering don't coexist well with things that need to draw to > the screen. > > Can you try something "purely" CPU intensive (like a perl script that > counts to a few million) and see if you can notice the same behavior? > My guess is that tuning FlightGear's CPU usage isn't going to get us > much. > > Conversely, can you compare FlightGear to other "spin on the cpu" 3D > applications like games? Do they exhibit the same issues? I don't know the answer to this. My computer has 512 megs, which is a lot more than FlightGear uses.
I'm not really interested in how other 3D apps, including games, work...I have a specific application, and I want to optimize the code for this purpose, regardless of what the status quo is. FWIW, I've tried an interface with x-plane, and it doesn't have the same problem. Too bad it isn't open-source. Drew _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
