On Tuesday 19 April 2005 22:52, Paul Surgeon wrote:
> On Tuesday, 19 April 2005 08:21, eagle monart wrote:
> > i tried to used fgsd  but terrains are made in triangles not in squares
> > an it looks impossible to tile what you want . a
>
> It's impossible to tile textures properly in FG.
> FG uses an irregular triangle mesh and not square tiles like MSFS.
> Even if you managed to tile a texture across the mesh you would still end
> up with a mess around the edges of the texture where the triangles don't
> end on the edge of the textures.
> You would need to clip a texture into the mesh for it to work properly and
> in the process you end up with a grid or semi tile based system.   :)

How does X-Plane 8.1 solve that?
A nice textured scenery on an irregular grid:
http://www.global-scenery.org/

Best Regards,
 Oliver C.



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