On Tuesday 19 April 2005 22:52, Paul Surgeon wrote: > On Tuesday, 19 April 2005 08:21, eagle monart wrote: > > i tried to used fgsd but terrains are made in triangles not in squares > > an it looks impossible to tile what you want . a > > It's impossible to tile textures properly in FG. > FG uses an irregular triangle mesh and not square tiles like MSFS. > Even if you managed to tile a texture across the mesh you would still end > up with a mess around the edges of the texture where the triangles don't > end on the edge of the textures. > You would need to clip a texture into the mesh for it to work properly and > in the process you end up with a grid or semi tile based system. :)
How does X-Plane 8.1 solve that? A nice textured scenery on an irregular grid: http://www.global-scenery.org/ Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
