I think the old implementation has some features that the new one is
missing. Of course the new one is better integrated with FG, so that's a
big plus. I'd leave them both for now.
On a related note, I seem to recall MS having some patents on cloud
rendering. They had an article in game developer a while back that
discussed it. I think they implemented the Mark Harris method or
something very much like it (or did he do it for them?). Anyway, as long
as Marks contribution is in FGFS I don't think anyone can claim any
proprietary ownership of his methods :-)
On Sun, 2005-04-24 at 08:43 -0700, Andy Ross wrote:
> Erik Hofman wrote:
> > I have added the new 3d clouds code from Harald Johnson to CVS.
> Should we then remove the previous implementation? Ultimately, there
> is only space for one cloud implementation; if the existing clouds3d
> stuff isn't going to be the current target of development, it is only
> complicating things by being present.
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