I think the old implementation has some features that the new one is missing. Of course the new one is better integrated with FG, so that's a big plus. I'd leave them both for now.
On a related note, I seem to recall MS having some patents on cloud rendering. They had an article in game developer a while back that discussed it. I think they implemented the Mark Harris method or something very much like it (or did he do it for them?). Anyway, as long as Marks contribution is in FGFS I don't think anyone can claim any proprietary ownership of his methods :-) -Paul K. On Sun, 2005-04-24 at 08:43 -0700, Andy Ross wrote: > Erik Hofman wrote: > > I have added the new 3d clouds code from Harald Johnson to CVS. > > Should we then remove the previous implementation? Ultimately, there > is only space for one cloud implementation; if the existing clouds3d > stuff isn't going to be the current target of development, it is only > complicating things by being present. > > Andy > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
