Don't know if it runs on WinDos, or even on all Unices. But it works for me and is a nice toy:
http://members.aon.at/mfranz/sign.tar.gz [470 kB] Unpack to $FG_ROOT. It creates $FG_ROOT/Local/sign/cache/ and a few files, and requires that these dirs are writable! I would have liked to stay away from $FG_ROOT, but textures can only be loaded from there. The archive is so big, because it contains a database file with all airports that we have in $FG_ROOT/Airport/apt.dat.gz, plus some bridges. There's one script "signs" in the archive, that you can run like fgfs, for example: $ signs --aircraft=ufo --airport=KLAX This renders texture files into the cache/ directory and places objects using these textures at the appropriate places. airports -> green, bridges -> red (only the four modeled bay area bridges). There are animation files where you can adjust the distance-scale coefficients, if you want the signs bigger at greater distances. (Scaling up also moves the signs higher. This is a feature, but would be easy to turn off.) Unfortunately, as the signs are normal objects, they pale quickly at greater distances and become invisible at night (although they are emissive, which is why there are no black signs any more.) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d