Ampere K. Hardraade wrote:
On May 15, 2005 10:21 am, Melchior FRANZ wrote:
PS: TODO for 1.0:
- perfect weather (almost) done
- per-wheel gound reactions YASim: done; JSBSim: :-( UIUC: bah!
- help system (a bit unsophisticated, but) done
- a/c switchable at runtime hmm :-/
Let me add to this list. =)
- The bottom of the clouds above a city at night should have a faint orange
glow. The thicker the clouds, the brighter the glow should be.
- Moonlight.
- The global ambient should be blue. This should be most noticeable when at
dawn and dust when the sun is not visible.
As a general thought (speaking of the devil, I actually thought about
the cloud lighting effect the other night as I was driving home, even
though I can't really using FG due to superseded hardware), but not only
the cloud thickness has an effect, but also the cloud base, and the size
of the city which is lighting the clouds. Large cities definitely have
an obvious effect, and medium towns (medium being population 7000 or
more) have a smaller, but noticable effect, as well. Any smaller than
this, and they tend not to have either the ground coverage with
accompanying lighting, or the heavy industry which would have enough
high-powered lighting to leave a "footprint". For an obvious example of
what I'm referring to, drive through a rural area which has small towns
spotted around at a general distance of 5 to 10 miles from each other,
with a large city or two at a range of about 20 to 30 miles out. Of
course, this applies on a cloudy night...you'll see the difference
between the small towns and the cities.
JD
--
A scientist claims in court that the reason he ran a red light is that, due to
his speed, the color was blueshifted till it appeared green. Needless to say,
the charges of running the red light were dropped and he lost his license for
speeding excessively.
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