It looks like setting up a materials animation with emission values clobers the ambient values (sets them all to 0). This produces some pretty strange looking shading.
Best regards, Jim Wilson _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
