* Jim Wilson -- Wednesday 25 May 2005 01:44:
> It looks like setting up a materials animation with emission values clobers
> the ambient values (sets them all to 0).  This produces some pretty strange 
> looking shading.  

BTW: you don't need several material animations with lists of <object-name>s.
Just use the same material for all of these objects (or one for all needles,
and one for all faces etc.). Then you can make one animation with 
and this will change emission for all objects that share the material. Makes
the animation file less crowded and is faster, too.


Flightgear-devel mailing list

Reply via email to