Le dimanche 29 mai 2005 à 19:06 +0800, Innis Cunningham a écrit :
> Hi Theo
> 
>   "Theo Reticle" writes
> >
> >I'm still a a little confused by all of this also... you can apparently use 
> >Blender with an .ac3d plugin... but some people talk about using gmax.  Is 
> >there a link out there for a page (other than the FG 3D model doc page!) 
> >for the best open source way to create a model?  If someone would point me 
> >in the right direction, I would be happy to create a how-to page as I work 
> >on my own models.  I am kind of stuck at the starting gate, I'm afraid.  
> >All I can do so far is to repaint the existing models or work with welded 
> >control-surface existing models
> 
> I dont know exactly what you want but as far as i am aware Blender is the 
> only open source 3D
> modelling program that will create .ac files.As far as I am aware Gmax files 
> can't be converted to
> run on FG.All other MSFS aircraft files can be converted to a greater or 
> lesser degree.I have the
> AC3D program and it is worth every dollar I have paid for it and the easiest 
> of the 3D modelling
> programs I have used.FG can support Gmax's big brother 3DS max,see the A380 
> for a combination
> of 3DS max and .ac models,.
> 
> HTH
> 
> Cheers
> Innis
> 
> 
      I do agree with Innis.
      in addition to, and order to modify a little he did say.
      If your whishes are: using GMAX
      In windows environment (is valuable with linux + wine too)
      It is possible to convert from .gmax to .ac
      You have to get a kit of several components which can be
downloaded from 

http://www.simviation.com/fsdesign_gmax.htm

the following ziped file:
Gmax to FSDS2 file conversion Kit

This package gives several utilities and plugin which lead the work to
get a 3ds format.
that 3ds format can be easily imported  in ac3d, blender or directly
used in FGFS
Don't forget:
You get a static model without  gmax animations.




-- 
Gerard


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