Le dimanche 29 mai 2005 à 19:06 +0800, Innis Cunningham a écrit :
> Hi Theo
>
> "Theo Reticle" writes
> >
> >I'm still a a little confused by all of this also... you can apparently use
> >Blender with an .ac3d plugin... but some people talk about using gmax. Is
> >there a link out there for a page (other than the FG 3D model doc page!)
> >for the best open source way to create a model? If someone would point me
> >in the right direction, I would be happy to create a how-to page as I work
> >on my own models. I am kind of stuck at the starting gate, I'm afraid.
> >All I can do so far is to repaint the existing models or work with welded
> >control-surface existing models
>
> I dont know exactly what you want but as far as i am aware Blender is the
> only open source 3D
> modelling program that will create .ac files.As far as I am aware Gmax files
> can't be converted to
> run on FG.All other MSFS aircraft files can be converted to a greater or
> lesser degree.I have the
> AC3D program and it is worth every dollar I have paid for it and the easiest
> of the 3D modelling
> programs I have used.FG can support Gmax's big brother 3DS max,see the A380
> for a combination
> of 3DS max and .ac models,.
>
> HTH
>
> Cheers
> Innis
>
>
I do agree with Innis.
in addition to, and order to modify a little he did say.
If your whishes are: using GMAX
In windows environment (is valuable with linux + wine too)
It is possible to convert from .gmax to .ac
You have to get a kit of several components which can be
downloaded from
http://www.simviation.com/fsdesign_gmax.htm
the following ziped file:
Gmax to FSDS2 file conversion Kit
This package gives several utilities and plugin which lead the work to
get a 3ds format.
that 3ds format can be easily imported in ac3d, blender or directly
used in FGFS
Don't forget:
You get a static model without gmax animations.
--
Gerard
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