Curtis L. Olson wrote: > Jim Wilson wrote: > >>> From: Josh Babcock >>> >>> Did someone change the property browser so you can't watch the values >>> change in real time? How do I get this back? >>> >>> Josh >>> >> >> >> Which property are you looking at? It has been a very long time, so I >> might be a little off here. IIRC the a property node is only updated >> if the responsible subsystem (e.g. the FDM interface) writes to it. >> If that subsystem does not write to the property then the property >> only gets updated when the property picker does a read which is bound >> to a getter in the responsible subsystem. >> >> My guess is something changed in the subsystem you want data from, >> probably by someone trying to save cpu cycles. >> >> BTW, if this is what has happened, developers should note that the >> flightgear will in many cases (probably most cases) run FASTER if the >> subsystem that owns a property updates it once every frame. >> >> Of course there might be a bug in the latest property system >> work...but the code I have, which is fairly recent, still shows some >> real time updates in the property picker. >> >> > > As I understand it, here is how things have always worked. Properties > that are "tied" to C++ variables don't update automatically. You can > click on the "." at the top to "refresh" the values. Properties that > exist soley within the property system will update "live" in the > property browser. > > Regards, > > Curt. > Yeah, I guess I'm just used to looking at stuff that gets constantly updated. Anyway, I figured it out by just tyeing objects to properties by trial and error. It's all sorted out now.
Josh _______________________________________________ Flightgear-devel mailing list Flightgearemail@example.com http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d