> Yes, I think I was successful in adding support for asymmetric view > frustums. It's a bit of a hack to get there, but the way I have set it > up I think is slightly more intuitive than just passing l, r, t, b, n, f > parameters to the glFrustum() function. > . > . > . > --prop:/sim/current-view/frustum-left-pct=0.00000 > --prop:/sim/current-view/frustum-right-pct=0.333333
Curt, I know I'm reviving a somewhat old thread here, but I'm trying to use this code to implement something similar. It's a digital pan/tilt/zoom camera control, and since I'm panning around a piece of an image, it's the same situation with an offset image center. Anyway, I'm modifying these properties real-time, and it's not changing anything. Is this something that will only work during startup, or am I doing something wrong? Is there a function I can call to force the changes to work real-time? Are they too computationally intensive for this (I don't imagine it would be, since you can rotate a standard view in a similar way). Thanks, Drew _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
