Ok, I figured out what's wrong. I'm trying to set the right properties, but those properties don't exist. I know this is a newbie question, but what's the procedure for creating and initializing a property node? I tried defining it in preferences.xml, but that just gave an error.
Thanks, Drew On 6/13/05, Drew <[EMAIL PROTECTED]> wrote: > > Yes, I think I was successful in adding support for asymmetric view > > frustums. It's a bit of a hack to get there, but the way I have set it > > up I think is slightly more intuitive than just passing l, r, t, b, n, f > > parameters to the glFrustum() function. > > . > > . > > . > > --prop:/sim/current-view/frustum-left-pct=0.00000 > > --prop:/sim/current-view/frustum-right-pct=0.333333 > > Curt, > > I know I'm reviving a somewhat old thread here, but I'm trying to use > this code to implement something similar. It's a digital > pan/tilt/zoom camera control, and since I'm panning around a piece of > an image, it's the same situation with an offset image center. > > Anyway, I'm modifying these properties real-time, and it's not > changing anything. Is this something that will only work during > startup, or am I doing something wrong? Is there a function I can > call to force the changes to work real-time? Are they too > computationally intensive for this (I don't imagine it would be, since > you can rotate a standard view in a similar way). > > Thanks, > Drew > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d