Mathias Fr�hlich wrote:
On Dienstag 14 Juni 2005 10:16, Erik Hofman wrote:
Mathias Fr�hlich wrote:
So the last thing I remembered was that flying through clouds was much
better with the old code. The new clouds seem to be afraid from an
aircraft. They just move out of the flight path. As a result you almost
never fly through clouds.
Is this still the case?
Nope.
Ok.
... I still cannot test. Even with different/newer/older r200 modules.
My radeon on the notebook starts with enabled texture rendering, but I cannot
see any cloud.
I think I first need to dig in the archives how to enable correctly ...
There where a few reports that one would need at least 24/32 bit colors
to get it working (although it used to work with 16 bits in previous
versions).
When browsing Mark Harris' web page I got the impression that he simulates the
airflow. He seems to have upwinds at mountain slopes.
When you look into that video he has on this page, you can even inject wind
speed with the mouse into the scenery. This shows up in the clouds movement.
... one could then propably integrate the down wash of an aircraft into the
clouds. When looking into that video, I get the impression that one could
probably get very realistic contrails for free.
From that, I believe that Harris' code is only horribly integrated.
I did never look into the code to see if this would be easy to do.
I don't think that part of the code was ever added to FlightGear, just
the cloud rendering. The new code does have some early implementation
for clouds changing over time. Since this one is better integrated it
might be better to modify the new code to support it.
May be you could tag the cvs before you remove.
Since there is no rush I'll leave it in for a few more days.
Erik
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