Mathias Fr�hlich wrote

 
> On Dienstag 14 Juni 2005 10:16, Erik Hofman wrote:
 
> When browsing Mark Harris' web page I got the impression that he simulates
> the
> airflow.

This one?

http://www.markmark.net/clouds/

I can't find any reference in the site or the papers there to simulating
airflow. It just renders clouds.

> He seems to have upwinds at mountain slopes.
> When you look into that video he has on this page, you can even inject
> wind
> speed with the mouse into the scenery. This shows up in the clouds
> movement.

I can't do that - do I have the wrong website?

> ... one could then propably integrate the down wash of an aircraft into
> the
> clouds. When looking into that video, I get the impression that one could
> probably get very realistic contrails for free.
> From that, I believe that Harris' code is only horribly integrated.
> I did never look into the code to see if this would be easy to do.

The particle method is good, and quick. We still need better smoke/contrails
- the hack using ballistic objects is not very good (my code - I can
criticize it). The problem is the way transparency is handled by plib, and I
can't see a way round it.

Still, no one else complains ...


V.



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