Le jeudi 16 juin 2005 à 17:48 +0200, Gerard Robin a écrit : > Le jeudi 16 juin 2005 à 16:44 +0200, Gerard Robin a écrit : > > Le jeudi 16 juin 2005 à 16:27 +0200, Erik Hofman a écrit : > > > Gerard Robin wrote: > > > > Le jeudi 16 juin 2005 à 15:55 +0200, Erik Hofman a écrit : > > > > > > > >>Gerard Robin wrote: > > > >> > > > >>>Is it any way to get a best smoothing of high altitude clouds. > > > >>>Here an exemple which worry me. That exemple is coming with Metar > > > >>>enabled. ( it should probably the same without metar) > > > >>> http://ghours.club.fr/f4u-ventoux.jpg > > > >> > > > >>Yes, by increasing it's radius for higher altitudes. > > > > > > > > I did not find, is it a parameter ? > > > > > > No it's hard coded at the moment. > > > > > > Erik > > > > > Thanks, i will try to do a patch for the pleasure. > > The best should be to have a transition border line. > > By that, i am coming back to an old animated discussion about texture > > and the process to get a smooth transition in between (land and > > sea ....) > > With metar i have not any choice, but the patch (i have found the code) > Without metar the <span> definition seems answer to the request. > Patched From 40000 to 120000 span gives more area. We don't get a smoother transition than before. here after patched version: http://ghours.club.fr/f4u-ventoux-extclouds.jpg
Bad Fishing. > > > -- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d