Le jeudi 16 juin 2005 à 17:48 +0200, Gerard Robin a écrit :
> Le jeudi 16 juin 2005 à 16:44 +0200, Gerard Robin a écrit :
> > Le jeudi 16 juin 2005 à 16:27 +0200, Erik Hofman a écrit :
> > > Gerard Robin wrote:
> > > > Le jeudi 16 juin 2005 à 15:55 +0200, Erik Hofman a écrit :
> > > > 
> > > >>Gerard Robin wrote:
> > > >>
> > > >>>Is it any way to get a best smoothing of high altitude clouds.
> > > >>>Here an exemple which worry me. That exemple is coming with Metar
> > > >>>enabled. ( it should probably the same without metar)
> > > >>>  http://ghours.club.fr/f4u-ventoux.jpg
> > > >>
> > > >>Yes, by increasing it's radius for higher altitudes.
> > > > 
> > > >  I did not find, is it a parameter ?
> > > 
> > > No it's hard coded at the moment.
> > > 
> > > Erik
> > > 
> >  Thanks, i will try to do a patch for the pleasure. 
> > The best should be to have a transition border line.
> > By that, i am  coming back to an old animated discussion about texture
> > and the process to get a smooth transition in between (land and
> > sea ....)
> 
> With metar i have not any choice, but the patch (i have found the code)
> Without metar the <span> definition seems answer to the request.
> 
 Patched From 40000 to 120000 span gives more area. 
We don't get a smoother transition than before.
here after patched version:
 http://ghours.club.fr/f4u-ventoux-extclouds.jpg

Bad Fishing.


> > > 
-- 
Gerard


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