Found it. In modelmgr.hxx: /** * A dynamically-placed model using properties. * * The model manager uses the property nodes to update the model's * position and orientation; any of the property node pointers may * be set to zero to avoid update. Normally, a caller should * load the model by instantiating SGModelPlacement with the path * to the model or its XML wrapper, then assign any relevant * property node pointers. * * @see SGModelPlacement * @see FGModelMgr#add_instance */
On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote: > Drew wrote: > > Is there an existing interface to allow non-ownship objects to be > > positioned using the propery system? If there's an easy way to > > specify lat, long, alt, roll, pitch, and heading, that would be really > > helpful. > > > > I just read the documentation on AI models, and it doesn't seem like > > any of the AI types tie models to properties. > > I suppose you mean "properties to control the craft"? > No, that's not what the AIModel code was designed for, it supplies some > properties themselves, mostly for debugging and n=animation but also for > updating RADAR info. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
