Found it.  In modelmgr.hxx:

  /**
   * A dynamically-placed model using properties.
   *
   * The model manager uses the property nodes to update the model's
   * position and orientation; any of the property node pointers may
   * be set to zero to avoid update.  Normally, a caller should
   * load the model by instantiating SGModelPlacement with the path
   * to the model or its XML wrapper, then assign any relevant
   * property node pointers.
   *
   * @see SGModelPlacement
   * @see FGModelMgr#add_instance
   */


On 6/17/05, Erik Hofman <[EMAIL PROTECTED]> wrote:
> Drew wrote:
> > Is there an existing interface to allow non-ownship objects to be
> > positioned using the propery system?  If there's an easy way to
> > specify lat, long, alt, roll, pitch, and heading, that would be really
> > helpful.
> >
> > I just read the documentation on AI models, and it doesn't seem like
> > any of the AI types tie models to properties.
> 
> I suppose you mean "properties to control the craft"?
> No, that's not what the AIModel code was designed for, it supplies some
> properties themselves, mostly for debugging and n=animation but also for
> updating RADAR info.
> 
> Erik
> 
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