Roman Grigoriev wrote:
But fgfs community refuse to use it :(
You could have made it easier if you had adopted FlightGear's rules for
platform independent OpenGL extension support, kept the code style close
to what is used in FlightGear, didn't add a new class at a place where
it doesn't belong and prevented buffer overflows yourself.
It requires just too much time to clean up the code before it would
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