Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit : > Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit : > > > > > > > A better fix might be to use point lights for VASI/PAPI rather than > > > commenting them out entirely. > > > > > > Here's my theory. VASI/PAPI and the get > > > drawn with larger antialiased points. These are "unaccelerated" for the > > > > > > > > > > I suspect that they are intentionally making antialiased points > > > artificially slow in their latest drivers to prevent people like us from > > > getting away with using just a few here and there without upgrading to > > > really high priced Quadro cards. > > > > > > I could be wrong ... maybe there's a valid technical reason, but this > > > sounds more like a "marketing" thing than a driver bug from my > > > perspective. > > > > > > Curt. > > > > > Thank Curt > > that explanation , is the good one. > > Gerard > > > I am Just Ending the test of the last NVIDIA driver 7667 june-22 > The slowness in FG with VASI as vanished. > That new driver seems right when working with existing OpenGL > functionalities used by FG. > I just notice a global speed a bit less than before (7664, without > VASI). > Good NEWS......... > > I forgot to say, that message is only dedicated to FG users, Others 3D textured applications are less good with that new driver.
-- Gerard _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
