Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit :
> Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit :
> 
> > > 
> > > A better fix might be to use point lights for VASI/PAPI rather than 
> > > commenting them out entirely.
> > > 
> > > Here's my theory.  VASI/PAPI and the  get 
> > > drawn with larger antialiased points.  These are "unaccelerated" for the 
> > > 
> 
> > > 
> > > I suspect that they are intentionally making antialiased points 
> > > artificially slow in their latest drivers to prevent people like us from 
> > > getting away with using just a few here and there without upgrading to 
> > > really high priced Quadro cards.
> > > 
> > > I could be wrong ... maybe there's a valid technical reason, but this 
> > > sounds more like a "marketing" thing than a driver bug from my 
> > > perspective.
> > > 
> > > Curt.
> > > 
> > Thank Curt
> >  that explanation , is the good one.
> > Gerard
> 
> 
>  I am Just Ending the test of the last NVIDIA driver 7667 june-22
> The slowness in FG with VASI as vanished.
> That new driver seems right when working with existing OpenGL
> functionalities used by FG.
> I just notice a global speed a bit less than before (7664, without
> VASI).
> Good NEWS......... 
> > 
I forgot to say, that message is only dedicated to FG users,
Others 3D textured applications are less good with that new driver. 

-- 
Gerard


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