On Friday 24 Jun 2005 18:23, Gerard Robin wrote:
> Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit :
> > Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a 
écrit :
> > > > A better fix might be to use point lights for VASI/PAPI
> > > > rather than commenting them out entirely.
> > > >
> > > > Here's my theory.  VASI/PAPI and the  get
> > > > drawn with larger antialiased points.  These are
> > > > "unaccelerated" for the
> > > >
> > > >
> > > >
> > > > I suspect that they are intentionally making antialiased
> > > > points artificially slow in their latest drivers to
> > > > prevent people like us from getting away with using just
> > > > a few here and there without upgrading to really high
> > > > priced Quadro cards.
> > > >
> > > > I could be wrong ... maybe there's a valid technical
> > > > reason, but this sounds more like a "marketing" thing
> > > > than a driver bug from my perspective.
> > > >
> > > > Curt.
> > >
> > > Thank Curt
> > >  that explanation , is the good one.
> > > Gerard
> >
> >  I am Just Ending the test of the last NVIDIA driver 7667
> > june-22 The slowness in FG with VASI as vanished.
> > That new driver seems right when working with existing
> > OpenGL functionalities used by FG.
> > I just notice a global speed a bit less than before (7664,
> > without VASI).
> > Good NEWS.........
>
> I forgot to say, that message is only dedicated to FG users,
> Others 3D textured applications are less good with that new
> driver.

I'll echo Curt - thanks for checking it out and passing the info 
onwards.

LeeE

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