On Friday 24 Jun 2005 18:23, Gerard Robin wrote: > Le vendredi 24 juin 2005 à 18:53 +0200, Gerard Robin a écrit : > > Le mercredi 22 juin 2005 à 17:55 +0200, Gerard Robin a écrit : > > > > A better fix might be to use point lights for VASI/PAPI > > > > rather than commenting them out entirely. > > > > > > > > Here's my theory. VASI/PAPI and the get > > > > drawn with larger antialiased points. These are > > > > "unaccelerated" for the > > > > > > > > > > > > > > > > I suspect that they are intentionally making antialiased > > > > points artificially slow in their latest drivers to > > > > prevent people like us from getting away with using just > > > > a few here and there without upgrading to really high > > > > priced Quadro cards. > > > > > > > > I could be wrong ... maybe there's a valid technical > > > > reason, but this sounds more like a "marketing" thing > > > > than a driver bug from my perspective. > > > > > > > > Curt. > > > > > > Thank Curt > > > that explanation , is the good one. > > > Gerard > > > > I am Just Ending the test of the last NVIDIA driver 7667 > > june-22 The slowness in FG with VASI as vanished. > > That new driver seems right when working with existing > > OpenGL functionalities used by FG. > > I just notice a global speed a bit less than before (7664, > > without VASI). > > Good NEWS......... > > I forgot to say, that message is only dedicated to FG users, > Others 3D textured applications are less good with that new > driver.
I'll echo Curt - thanks for checking it out and passing the info onwards. LeeE _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
