Le lundi 18 juillet 2005 à 19:17 +0200, Harald JOHNSEN a écrit : > Gerard Robin wrote: > > > > >==> some moving Aircraft components could cast shadow according to their > >positions on the Aircraft. That is an exemple on a Naval aircraft the > >hook will cast shadow only when it is not fully retracted. > > > > > > > I am not sure I understand this example, or perhaps I presume that what > is visible should cast shadows ;p > Anyway the condition is available now. The old form without condition > still exists. > > I have also made a few changes for tranparent objects. In the rendering > dialog there is a new option > near the aircraft checkbox. When enabled the rendering of the aricraft > transparent parts is done > *after* the shadowing code. In other words the transparent parts won't > hide shadows as it > should be. This is how things should be and this option should be > enabled by default. But. > We can agree that a window or a propeler disk is transparent but for the > code a transparent part > is a part that uses a transparent material, ie an alpha channel in his > material or in his texture. > In practice you will see that the new option will break shadows on a lot > of aircrafts. Just don't use > rgba textures where rgb would do the same ;) > > Harald. >
About the last exemple the hook retracted stay along, outside, close to fuse. Casting shadow in that position is not useful (I found the same with B-17F gears components) when we extend the hook it clearly appears and its own shadow could be nice to activate. Everything in order to spare CPU. I will try now your updates Many thanks. -- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d