Le mercredi 27 juillet 2005 à 07:05 -0500, Jon Berndt a écrit :
> > FGLGear.cpp line 507 
> >  Here's the code: 
> >  // Crash detection logic (really out-of-bounds detection) 
> >      if (compressLength > 500.0 ||
> >          vForce.Magnitude() > 100000000.0 ||
> >          vMoment.Magnitude() > 5000000000.0 ||
> >          SinkRate > 1.4666*30)
> >      {
> >        PutMessage("Crash Detected: Simulation FREEZE.");
> >        Exec->Freeze();
> >      }
> > The undercarriage definition is very flexible. It gives the facilities
> > to manage an aircraft customised crash animation with the help of a
> > nasal script.
> > If an improvement must be done it could be done on the old existing code
> > with specifics properties like that one which is coming from a Dave
> > mail.
> > <crash-detection>
> >   <altitude-agl>0</altitude-agl>
> >    <g-z-max>11.0</g-z-max>
> >    <g-z-min>5.0</g-z-min>
> >    <g-x-max>20</g-x-max>
> >    <g-x-min>20</g-x-min>
> >    <qbar>1089.0</qbar>
> >    <pitch-rate>3.7</pitch-rate>
> >    <yaw-rate>3.5</yaw-rate>
> >    <mach>0.99</mach>
> >  </crash-detection>
> 
> The out-of-bounds detection logic was a development piece of code, really. 
> That can be removed if it is causing a problem.
> 
> Jon
> 
> 
I did NOT ask for deleting that piece of code which is rather good (and
could be improved), 
i only ask for to remove the new AGL test 
               ^^^^^^^^^^^^^^^^^^^^^^^^^^
 which delete the UNDERCARIAGE facilities.

Am i understandable ?

-- 
Gerard


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