Alberico Family

> Jim Wilson did a good job of pointing me in the right direction toward
> making views attached to players in a multiplayer scenario.
> 
> I attack it today and made good progress, but remain bogged down by the
> transformations required.  Bottom line is I need to take the 4x4 player
> position matrix and convert that to what is needed by the view properties
> (lat/lon/alt, etc.) The objective is to dynamically alter custom view(s),
> based on player positions(/orientation).
> 
> A 2-part question, with hopes no one has to spend much time answering:
> 1.) Can someone point me to a good writeup on the details of the various
> coordinate systems and transformations in FG?  (sorry: I'm sure that's
> been
> asked many times)
> 2.) Is there a utility method existing somewhere in the code already to do
> these specific transformations?  It seems unlikely this is the first time
> someone is interested in taking the player positions and converting them
> to
> lat/lon/alt.
> 
> Thanks in advance.  Maybe this will all become clear to me after tomorrow
> morning's coffee(s). <sigh>

Look in src/AIModel/AICarrier.cxx - there are several examples of
conversions from Cartesian co-ordinates to geodetic and vice versa.

There are a wide range of utilities in simgear/math.cxx. The comments are in
the most part self-explanatory, so you will probably find what you need
there.

Hope you succeed - we really need this one.

Vivian 



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