On Donnerstag 11 August 2005 13:26, Vivian Meazza wrote: > Look in src/AIModel/AICarrier.cxx - there are several examples of > conversions from Cartesian co-ordinates to geodetic and vice versa. > > There are a wide range of utilities in simgear/math.cxx. The comments are > in the most part self-explanatory, so you will probably find what you need > there. Well, if my hackery here must server as a reference for that, I think we should improove the framework around that stuff and we should document that better. By improoving that framework, I can well imagine to abstract from the vector classes provided from plib, so that for that time we really switch to Open SceneGraph, we can just change that abstraction to be compatible with the osg::* classes instead of changes several hundred places where they occure.
Added to my allways growing todo list. :) Apart from that, you may look at http://www.flightgear.org/Docs/Scenery/CoordinateSystem/CoordinateSystem.html Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
