On Thursday 11 August 2005 14:23, Jon Berndt wrote: > The red and green/blue images could be registered better in the > post-processing phase. However, had I done that, I would have had to crop > the images more horizontally. I didn't feel like doing that at the time. It > was sort of a quick-and-dirty post-processing effort. I agree, though, that > it would be cool to have a stereo flight simulator. I've got no idea on the > mechanics of the visuals though - how that could be implemented. > > Jon
I was looking into driving a stereo HMD thru FlightGear a while back (all theory - nothing practical yet). One idea I had was to produce the offset visuals using a dual-cpu system with 2 instances of FlightGear's 'out-the-window' engine running as if the cpus were 2 networked systems doing the same. The advantage (I presumed) would be that the video frames would be closer to being synced than if 2 seperate machines were used. Either 2 video cards or one very-high performance one running 1 display per framebuffer could be used. The FDM and everything else could be run a networked machine or you could maybe step up your main system to quad cpus and use the same 'locally-networked' trick. Dave Martin. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d