[EMAIL PROTECTED]> wrote: > Hi everyone. > > I had the urge to fly DHC-6 Twin Otter in flightgear so i surfed the web for > some fact sheets, photographs and 3views and went ahead. I decided to do the > first version (100) of DHC 6, as it has a "cuter" look. It took three > aproaches to get there and after a couple of hours modeling (and some help on > the crease ange issue from Harald and Vivian) i got as far as this: > > ac-3d-file: > http://thorben-mit-th.de/files/dhc6.ac > > Screenshots: > - http://thorben-mit-th.de/files/dhc6-alpha001.jpg > - http://thorben-mit-th.de/files/dhc6-alpha002.jpg > - http://thorben-mit-th.de/files/dhc6-alpha003.jpg > - http://thorben-mit-th.de/files/dhc6-alpha004.jpg > > However, i am quite stuck now. Blender supports uv-mapping but the ac3d > export > script doesn't seem to... >
Hmm, works fine for me. What version of Blender are you using? > Could somone possibly provide a very rough uv-texture file which i can go on > editing? > It would probably be better to get you up to speed so you can do a high quality job. Can you describe what you did and what happened when you did it? > If somone has information about how Syd Adams made this simply wonderful > panel > of his b1900d, I would love to hear that also. > > If somone happens to have a working FDM lying around, I would be delighted to > use it. > > What I plan next (in this order): > - controll surface animation > - FDM > - gear animation > - adding more details such as antennas > - texturing > - cockpit > - perhaps some Nasal scripting > > So long > > Thorben > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d