[EMAIL PROTECTED]> wrote: > On Thursday 08 September 2005 00:49, Josh Babcock wrote: > >>>... >>>However, i am quite stuck now. Blender supports uv-mapping but the ac3d >>>export script doesn't seem to... >> >>Hmm, works fine for me. What version of Blender are you using? > > > Blender 2.37. I should add that I made the uv map >before< turning the model > by 90 degrees to export it in the right alignment. This could have messed > things up. I will try a clean approach tomorrow. > > >>>Could somone possibly provide a very rough uv-texture file which i can go >>>on editing? >> >>It would probably be better to get you up to speed so you can do a high >>quality job. Can you describe what you did and what happened when you >>did it? > > > The whole plane was "colored" in one part of the uv-map. (meaning, the uv-map > had some red parts, but the entire fuselage was colored more or less red) > > So long > > Thorben > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@flightgear.org > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d >
Well, if you send me the .blend file I will look at it. Perhaps I can see what is going wrong and tell you how to fix it. I am sure I could fix it myself, but in the long run I think it would be better and easier if you could do it. Also please remember to include the .rgb files *or* pack them in the .blend file. Josh _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d