[EMAIL PROTECTED]> wrote:
> On Thursday 08 September 2005 00:49, Josh Babcock wrote:
> 
>>>...
>>>However, i am quite stuck now. Blender supports uv-mapping but the ac3d
>>>export script doesn't seem to...
>>
>>Hmm, works fine for me. What version of Blender are you using?
> 
> 
> Blender 2.37. I should add that I made the uv map >before< turning the model 
> by 90 degrees to export it in the right alignment. This could have messed 
> things up. I will try a clean approach tomorrow.
> 
> 
>>>Could somone possibly provide a very rough uv-texture file which i can go
>>>on editing?
>>
>>It would probably be better to get you up to speed so you can do a high
>>quality job. Can you describe what you did and what happened when you
>>did it?
> 
> 
> The whole plane was "colored" in one part of the uv-map. (meaning, the uv-map 
> had some red parts, but the entire fuselage was colored more or less red)
> 
> So long
> 
> Thorben
> 
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> 

Well, if you send me the .blend file I will look at it. Perhaps I can
see what is going wrong and tell you how to fix it. I am sure I could
fix it myself, but in the long run I think it would be better and easier
 if you could do it. Also please remember to include the .rgb files *or*
pack them in the .blend file.

Josh

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