> From: Arthur Wiebe > > There are some other mac fgfs guys on this list. I figured I'd let everyone > know exactly what the MacOSX port of FGFS is up to. > > http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html > > (NOTE:) > The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest > is obvious (I hope). > We're not using fgrun because first, it won't compile at all on OSX without > major changes, and second, even if it did work it would look ugly because it > uses FLTK so a port isn't worthwhile. While I wouldn't care, a lot of mac > users would care about how it looks. > MacFlightGear uses the wxWidgets framework. > > Also a note to you mac developers, if you would be interested in helping make > fgfs more user-friendly drop me a line. I would love to have more guys join. > We're reaching 40000 downloads in the next week or so by the way. Probably > nothing compared to others but to me it means, get to work! > http://macflightgear.sourceforge.net
The wxWidgets/gtk apps I've used seem to work pretty well, so it might actually be possible to have a version easily portable to linux. I'm not able to do any development at the moment, but if you need a tester before releasing, I'm willing to mess around with it for a while on the little ibook. I wonder what kind of performance hit you are talking about using the "universal binary" mode? Anyway, thanks for the update. Best, Jim _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
