> From: Arthur Wiebe
> 
> There are some other mac fgfs guys on this list. I figured I'd let everyone 
> know exactly what the MacOSX port of FGFS is up to.
> 
> http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
> 
> (NOTE:)
> The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest 
> is obvious (I hope).
> We're not using fgrun because first, it won't compile at all on OSX without 
> major changes, and second, even if it did work it would look ugly because it 
> uses FLTK so a port isn't worthwhile. While I wouldn't care, a lot of mac 
> users would care about how it looks.
> MacFlightGear uses the wxWidgets framework.
> 
> Also a note to you mac developers, if you would be interested in helping make 
> fgfs more user-friendly drop me a line. I would love to have more guys join. 
> We're reaching 40000 downloads in the next week or so by the way. Probably 
> nothing compared to others but to me it means, get to work!
> http://macflightgear.sourceforge.net

The wxWidgets/gtk apps I've used seem to work pretty well,  so it might 
actually be possible to have a version easily portable to linux.  I'm not able 
to do any development at the moment,  but if you need a tester before 
releasing,  I'm willing to mess around with it for a while on the little ibook. 
 I wonder what kind of performance hit you are talking about using the 
"universal binary" mode?  Anyway, thanks for the update.

Best,

Jim



_______________________________________________
Flightgear-devel mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to