A Linux version is possible in theory but currently there is some Mac-only C++ code in MacFlightGear and also the source would have to be built manually.

Apple is switching to Intel from PowerPC processors and universal binary simply allows apps to run native on both arcs. This apps are optimized for both and the only downside is that the file sizes are about twice the size.

On 9/28/05, Jim Wilson <[EMAIL PROTECTED]> wrote:
> From: Arthur Wiebe
>
> There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.
>
> http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
>
> (NOTE:)
> The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I hope).
> We're not using fgrun because first, it won't compile at all on OSX without major changes, and second, even if it did work it would look ugly because it uses FLTK so a port isn't worthwhile. While I wouldn't care, a lot of mac users would care about how it looks.
> MacFlightGear uses the wxWidgets framework.
>
> Also a note to you mac developers, if you would be interested in helping make fgfs more user-friendly drop me a line. I would love to have more guys join. We're reaching 40000 downloads in the next week or so by the way. Probably nothing compared to others but to me it means, get to work!
> http://macflightgear.sourceforge.net

The wxWidgets/gtk apps I've used seem to work pretty well,  so it might actually be possible to have a version easily portable to linux.  I'm not able to do any development at the moment,  but if you need a tester before releasing,  I'm willing to mess around with it for a while on the little ibook.  I wonder what kind of performance hit you are talking about using the "universal binary" mode?  Anyway, thanks for the update.

Best,

Jim



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