Harald JOHNSEN wrote:
The best way I found to counter the z-buffer fighting is simply to
disable z-buffer testing.
Remember, we are painting the ground, why would we want any z tests
(you can find situation where
this add artifacts of course).
Exactly, if you disable the z-buffer, you lose hidden surface removal.
You can play tricks with drawing order, but this gets really
complicated, really quickly, and you end up with things like runway
lights from other airports showing through terrain and wierd stuff like
that ...
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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