On Saturday 22 Oct 2005 18:53, Oliver C. wrote:
> On Saturday 22 October 2005 19:09, Lee Elliott wrote:
> > Hello Geoff,
> >
> > just tried fgfs --fog-disable --visibility=120000 and it
> > seemed to start ok.  Didn't try flying as I'm just off out. 
> > This is on a Debian Linux system.
> >
> > LeeE
>
> I tried it too.
> It works okay running at about 7-11 fps on an Athlon 2000+, 1
> GB Ram and Geforce 4200 Ti 64 MB on a Linux Slackware 10.0
> machine.
>
> But the lightning is wrong, it is too dark in the far distance
> at midday. See screenshot:
> http://img460.imageshack.us/my.php?image=fgfsdark3xu.jpg
>
> Best Regards,
>  Oliver C.

Do you mean that the sky colour is wrong?

That's a bit of a difficult one to assess because at low 
altitudes we always see through a lot of atmosphere.  Setting no 
fog is a bit like removing _all_haze from the view, which is 
something you'll never see in real life, except perhaps at very 
high altitudes.

Removing the fog is a bit like elevating your altitude.  It may 
not be perfect but you'd be hard pressed to do much better with 
a fully featured ray-traced renderer, let alone OpenGL.

Don't get me wrong, with ray-tracing you could account for  
variable refractive index and scattering based on altitude and 
wavelength but it would take a long time.

LeeE


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