* Vivian Meazza -- Thursday 22 December 2005 10:13:
> Blender is clever, but almost impossible to use.

Oh, sure. That must be why the Concorde, the Bo105 and several others were
done with Blender. This opinion is common under people who didn't have
the patience to learn a new interface. Yes, it's overwhelming at first,
but it's *very* efficient once you understood it. Reading one or two
tutorials (plenty available on the net) and asking a few questions here
or in our IRC channel should be enough to grok Blender.

Blender is literally a "professional" tool, not only in the buzzword sense.
It was written and used by a graphics studio that did commercial animations
for advertisement purposes and such. Then it was freed and is now GPL'ed.
It is fully scriptable in Python and there are scripts available for
specific FlightGear development purposes. This here[1] writes FlightGear
animation XML fragments and whole XML animation files. There are many
other scripts available, too. You can directly ray-trace your model if
you like, import/export numerous formats, and do lots of other fancy
things with it.



> To get going quickly, while getting acceptable results I would recommend
> AC3D. The $40 or so it costs is money well spent I reckon.

Could be. But didn't the ac3d author already screw some paying customers
over? I remember the discussion here on the devel list.

I don't really care who uses what, as long as I can use Blender. AC3D
may be a nice application and is certainly good enough for FlightGear
modeling, but Blender is far from "almost impossible to use".

m.

Disclaimer: I'm biased.  :-)

[1] http://members.aon.at/mfranz/flightgear/blender-textured-lights.html


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