Only problem with removing pieces from an aircraft model when it's further away is the zoom function - it's not going to look good viewing a model with bits missing - unless of course the "pieces" become visible again on zooming.
Also, is it possible for FG to create lower resolution/poly models during game? Surely OpenGL or other libraries have routines to handle this, otherwise other flightsims would share this problem.
I was also wondering if there is a unified set of XML files for each aircraft. I snoop around and some have millions of properties defined while some have very few.
On 04/01/06, Dave Culp <[EMAIL PROTECTED]> wrote:
On Tuesday 03 January 2006 06:44 pm, Ampere K. Hardraade wrote:
> This is a good idea. As the aircraft becomes further and further away,
> more and more details can be made disappeared. This method doesn't require
> any extra lower-detail model. All it needs is a bit of planning during
> modelling.
I'm guessing that the "freezing" we see in multiplayer is not because a new
model is too detailed, but rather because it has a lot of XML code to parse,
in which case all the LOD XML code would make it *worse*.
Dave
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