Martin Spott wrote:
Hello Jon,

Jon Stockill wrote:


http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz


Thanks for posting the link.
Can you share your experience with us how to size the hardware in order
to run this scenery ? I know TIGER is _very_ detailed and, analogous to
Ralf's scenery, certain levels of detail will have to be dropped for
the average user. Is it still possible to run the full detail with
hardware I can buy in my favourite PeeCee shop ?

It doesn't seem to be displaying it that's the problem - it's getting terragear to build it. Once you reach a certain polygon density things start to break down, there's obviously a lot more polygons, but the road polys just don't seem to show up, and there's a big increase in the number of polygons that seem to have problems with their texture coordinates. The resulting scenery was still just about usable on a GeForce2 MX 400.

As an idea of the processing involved, as I'm sure you're aware by default the terragear tile builder has a cpu limit of 120s set - you're not going to get anything at all built with those limits using this amount of data - it takes anything between 45 minutes and 75 minutes on a 1GHz Athlon with 768MB of RAM.

--
Jon Stockill
[EMAIL PROTECTED]


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