On Monday 09 January 2006 22:11, Christian Mayer wrote: > Tiago Gusmão schrieb: > > Altough s3tc is quite widespread, since we are using 2^n sided textures, > > it should be trivial to add support to down-size sides by 2^n if the > > user wishes so, at the expense of longer loading time. We could also > > provide a way to convert the actual files. > > Models could also be LODed during loading time, but that's more > > complicated. > > Just a few ideas.. > > Yes, that's probably the best idea. And PLIB supports rescaling already > IIRC (but does it only when it's too big to be accepted by the OpenGL > driver). > > CU, > Christian
Well there is still lots of merit in using texture compression. It also allows us to stuff a lot more textures (or higher resolution ones) into VRAM even on higher end cards. Sticking over 300MB of textures into 128MB of VRAM is quite feasilble and would be really handy if there are lots of MP aircraft flying around with 30MB of aircraft skin textures or if we ever get around to adding some photo scenery to selected areas. Instead of downsizing and throwing away huge amounts of resolution we can make better use of VRAM instead. All that downsizing textures is going to do for us is turn our nice crisp textures into "blurries". Paul ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel