Ampere K. Hardraade wrote:

The intent is to have another application (which doesn't exist right now) to scale and orientate the airport properly, output a AC3D file, then match each vertex in the model to the ground elevation. Then, it should be a simple matter of placing the airport on top of the terrain. The taxiways may present Z-buffer problems however, so we need to think this through.

Curt, do you have any idea how we might be able to get these data into FG?


There are a lot of ways we could go with this.

If you could give me a set of polygon outlines for taxiways, I don't think that would be too hard to integrate with the current airport generator code. Taxiways are just simple polygons, and the underlying code can handle arbitrary polygons. There is an issue to think about with texturing (scaling and orientation) but we can probably do these free-form taxiways similar to how we do grass? Or maybe we need to come up with something more sophisticated?

We could also handle the hanger/terminal data in the airport generator as well I would think. If you could add some sort of height attributte to each shape, then the airport generator could generate the 3d models and place them correctly on the airport surface.

The hardest part is generating the data.

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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