Am Sonntag, den 15.01.2006, 11:59 +0100 schrieb Christian Mayer: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA256 > > Paul Surgeon schrieb: > > On Sunday 15 January 2006 12:08, Christian Mayer wrote: > >> (*) unless you want to get fancy with blending the textures, etc. pp. > >> But this will create an big overhead. > > > > Well yes but a half decent scenery engine using texture blending like the > > one > > in X-Plane and MSFS would do just fine and they actually run faster than FG > > when I increase the visibility to about 50km or greater. > > > > We must be doing something wrong to get the worst of both worlds. > > Have you compared the frame rates when everything apart from the ground > is disabled (no other planes and no objects on the ground)? > > Is the resolution the same (IIRC FGFS has a resolution of 30 or 40 meters)?
No, MSFS 2004 ships by default with a mesh resolution that is a lot lower (i assume 1 km) than the one in FGFS. MSFS 2004 doesn't use SRTM terrain data, but it is possible to get and install it as an addon. > > Does X-Plane or MSFS use a CLOD algorithm or are they tile based (do > those tiles have LOD or not)? What i can say is, that MSFS does use a regular mesh with some kind of LOD algorithm in FS2004 (and probably in earlier versions too). When you look carefully at the running sim this is clearly noticeable. I can't talk for X-Plane. But when i look at the demo version from X-Plane 8.20, it doesn't look like, that X-Plane is using LOD. So i assume that X-Plane does not use LOD. Best Regards, Oliver C. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel