Alex Romosan wrote:
still trying to figure out the real reason why the nvidia driver is slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more about openGL then i ever wanted to know).
If I'm correct then you're not using points larger than one pixel in this test application. Maybe that's the reason?
Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.a1.nl/~ehofman/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel