Alex Romosan wrote:

still trying to figure out the real reason why the nvidia driver is
slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
about openGL then i ever wanted to know).

If I'm correct then you're not using points larger than one pixel in this test application. Maybe that's the reason?

Erik


--
http://www.ehtw.info (Dutch)    Future of Enschede Airport Twente
http://www.a1.nl/~ehofman/fgfs  FlightGear Flight Simulator
http://www.cafepress.com/fgfs_flightsim  FlightGear Art


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to