Hi,

On Tuesday 07 February 2006 00:41, Curtis L. Olson wrote:
> Andy Ross wrote:
> >There isn't a good way to do it right now.  The current HUD code is
> >very old, and predates the 3D cockpits.  It just draws directly to the
> >screen (with a matrix hack to make it appear in the correct 3D
> >orientation) with no clipping at all.
>
> The HUD is one of the very original pieces of code in the FlightGear
> project.  We had the hud implimented even before we were able to put
> textures on terrain, before there was any notion of land use/land cover,
> even before we had any 2d instrument panels, before there was a property
> system, before xml.
>
> >It might not be a bad idea to start thinking about rewriting this, or
> >even doing a soft-coded HUD using the existing animation tools.
>
> The original hud code has served us pretty well, but we have learned and
> grown so much as a project in the mean time.  It would be a large effort
> for someone, but I agree with Andy that  it is probably getting close to
> time for a complete rewrite.

I did not know that it is *that* old...
But it's time to rework that ...

   Greetings

          Mathias

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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