I'll volunteer, but not as a rear gunner in a Lancaster!!!!
reckon I could manage a navigators job.

=Dene


From: Josh Babcock <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [Flightgear-devel] Future feature proposal to think about...
Date: Sat, 11 Feb 2006 22:24:06 -0500

Georg Vollnhals wrote:
> Lee Elliott schrieb:
>
>> Funny where you are sometimes, when ideas occur to you.  I was in the
>> shower, thinking about various aspects of FG when I thought, while
>> doing some logical toppling: wouldn't it be fun in multi-player if
>> there was a mode where instead of one player to one aircraft we could
>> have many people to one aircraft, so that several people could crew a
>> single aircraft...
>>
>> Some sort of voice comms would be a must but then think of the
>> tutorial possibilities...
>>
>> It's not too difficult to imagine several people occupying different
>> roles on larger aircraft i.e first & second pilot, navigator, flight
>> engineer etc.  not to mention the possibilities in combat related
>> simulation.
>>
>> ...anyway, just something to think about.
>>
>> LeeE
>>
>>
>>
>
> Hi LeeE,
> despite all possible technical problems (and that people have to code
> this all) this would be not only great fun but - as you said already -
> very educational.
> And let me go one step further - wouldn't that be great if you make a
> flight with a "teacher" who is watching your activities and would have
> the possibility of "overriding" your steering commands (like in R/C the
> teacher/trainee mode) in case of critical situations?
> Ok, just dreaming. But the easier way first - a new view in multi-player
> where you can "teleport" into one of the active planes as a passive
> co-pilot and have the views and possibly also the instruments like the
> pilot of that plane has. Would be very interesting to accompany a real
> prof on his flight although he might have some other scenery installed,
> not important after my opinion.
> Thank you for bringing this up, LeeE
> Regards
> Georg EDDW
>
>
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This is interesting. The b29 is so complicated to fly that it really
takes two people to fly even if you don't have to deal with the engines.
Mostly because the controls aren't very user friendly and require a lot
of attention. For instance, there are a lot of instantaneous switches
that have to be held down for a long period scattered all over the
cockpit. You run out of hands fast. At some point I will have to make a
nasal co-pilot. It's that or lose historical accuracy by simplifying a
lot of stuff, which I don't want to do. Having a *real* co-pilot would
really kick ass.

Josh


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