> I'm in the mood for building more 3d models for airport ground traffic;
> do you have any suggestion/request about that? I assume there's really a
> lot of moving vehicles on the ground (in reality), what do you think
> could be taken as a priority in order to get some more realistic
> simulation near the airfields? My next step will be a few baggage
> tractors with tenders attached to them anyway.

In real life, the ground traffic actively avoids interfering with
airplanes. In controlled airports, this means that they actually talk
to the ground control, and get clearances to cross runways/taxiways,
and this only when they won't interfere with the aircraft traffic.
Make sure your models don't start randomly taxi all around the place
and try to run into airplanes etc.



-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to