Erik Hofman wrote:
Frederic Bouvier wrote:
But people using this feature must optimize their drawing just like
we did by
using display lists. There are numerous way to get a result. Among
them, some
are faster than others.
True, RenderTexture is no magic. It is necessary to optimize it just
like it was drawn to the screen. But since it is drawn to a quad of
just 256 x 256 pixels at maximum it will always be faster than
rendering the same content to the screen.
Do you generate the corresponding mipmaps each frame as well?
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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