Melchior FRANZ wrote:
Is everyone aware that we *never* free model branches? They are only accumulated until fgfs is exited. If you teleport from KSFO to LOWW/Europe, then you still have the KSFO terminal in memory. Doesn't sound like a good idea to me. Currently we don't have that many individual objects, but as people are contributing to the fgdb, this may become a problem (textures!). And it certainly will be a problem once I got Nasal support for scenery objects into cvs.
The original design of the scenery pager would delete these objects. What are you seeing that leads you to believe they aren't getting deleted? It's very plausible that something got broke along the way. This is something that you wouldn't necessarily notice right off unless you were paying close attention to the memory foot print (which I haven't been doing.)
Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel