Melchior FRANZ wrote:
> If the object is removed from memory, then a variable is changed in
> the object's namespace, so that the code can stop itself.

Rather than set this from C++ code, why not use:

> An optional destructor part can be used for further cleanup (remove
> listeners etc.)

Which can do it all from Nasal with just a single line.  And defining
it as the "second <script>" tag seems clumsy to me; how about calling
it <on-unload> or <destroy> or something similar?

Andy


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