Am Montag, den 06.03.2006, 02:52 -0500 schrieb Chris Metzler:
> On Mon, 6 Mar 2006 01:04:48 -0500
> Ampere K. Hardraade wrote:
> > 
> > Julien is working on a program called svg2ac.  The other day, we did an 
> > experiment generating the Frankfurt airport out of an FAA's airport
> > diagram using this program.
> > 
> > http://flamebunny.homelinux.net/pics/EDDF.jpg
> > 
> > As you can see, there are still some bugs that need to be ironed out,
> > and Julien could use some help in this area.  But once everything works
> > properly, buildings' size and placement would be accurate down to the
> > meter.
> > 
> > This should cut down your work considerably, I would imagine. ;)
> 
> If there's some way to make them not look like white boxes, but rather
> like real ground structures look -- whether through texturing, or just
> solid material colors on the polys without using textures-- I agree.
> Without that, I dunno.  In response to something I was playing with
> a year or two ago, David Megginson made the point to me (and I had
> to concede he was right) that scenery objects that look crude (in a
> graphics sense) can be worse than if they weren't even there in the
> scene at all; they stick out against the more realistic-looking
> terrain, runways, etc., and break the user's suspension of disbelief.
> So the question is, how easy/hard will it be to edit the structures
> after generation -- to give them a look other than grey/white boxes?
> Are they going into invididual .ac files, or one big .ac file for an
> entire area (including many buildings)?  Or is the plan to provide
> some generic wall/roof colors or textures to these structures when
> generated?
> 
Even without automatic texture generation it would cut down airport
scenery creation time significantly. Automatic creation, sizing and
placing of objects is great, and applying a generic texture should not
be too hard. At least it eases the job for locals to adjust "their"
airport to exact matching with reality (And non locals will find it
easier to find the airport by surrounding buildings rather than a bare
runway somewhere). 

Greetings,

Detlef Faber

> -c
> 
> P.S. Are the European airport diagrams really that accurate as
> far as the structures are concerned?  The U.S. FAA airport diagrams
> aren't; the locations and shapes of buildings in them, and even the
> shapes of aprons, can sometimes be off by significant amounts (more
> than just a meter or two).
> 
> 



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