David Luff wrote:

> The yokes look nice, but cover up a lot of the instruments and switches.  
> When flying the sim with a yoke (as opposed to mouse or k/board), there's 
> also a good argument to be made for not needing/wanting a virtual yoke as 
> well.  I wonder if the pilot's yoke couldn't be made hidable with a key 
> combination on all the 3D models where possible - do we use y/Y for anything?

I think it would make more sense to just define a property. I can't see
someone wanting to turn the yoke on and off. They either have a real
yoke and don't want to see a virtual one, or they don't.

For this simply setting /sim/model/hide-yoke in preferences.xml would
suffice. It has tech added benefit that you don't have to hit a key to
hide the yoke every time you start up. For those (few, i think) who want
to toggle it on and off in flight, it would be simple to add a key
binding to their local keyboard.xml or joystick file. Or, if there is
enough demand, a binding could go into the default keyboard.xml

I would have no problem adding such an animation to my planes if there
is a demand for it, though I personally would never use it. I also
believe that it should be a convention to do the same with
/sim/model/hide-pilot. Some people love em, some people hate em :)

Josh


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