I took a quick look around the Edwards (KEDW) tile
(w120n30/w118n34/1023800.stg) in Flight Gear Scenery Designer.  All of
the land is designated "ShrubCover" except one small patch of "Default"
off the end of runway 4.  If you consider tumbleweeds shrubs this is
probably accurate :).

A bigger problem is the lakebeds.  They are marked as "IntermittentLake"
which FlightGear treats as "Lake"

Quick and dirty fix is to apply this patch to your materials.xml:
--- materials_orig.xml  2006-03-29 19:57:37.000000000 -0700
+++ materials.xml       2006-03-29 19:57:51.000000000 -0700
@@ -983,7 +983,6 @@
 <material>
  <name>Lake</name>
  <name>Pond</name>
- <name>IntermittentLake</name>
  <name>Reservoir</name>
  <name>IntermittentReservoir</name>
  <name>Stream</name>
@@ -1025,6 +1024,7 @@

 <material>
  <name>DryLake</name>
+ <name>IntermittentLake</name>
  <texture>Terrain/desert.rgb</texture>
  <xsize>500</xsize>
  <ysize>500</ysize>


On Wed, 2006-03-29 at 11:31 -0800, John Wojnaroski wrote:
> I tried editing the URL as you suggested, but the server keeps returning 
> to the "home" map that first comes up when entering the site.  Tried 
> both the browser search and the refresh/query button on the webpage - 
> same result.
> 
> Then I copied the URL, did a hand edit, and dropped the result into a 
> new browser window, this time the operation timed out.
> Is there any other way to specify the loction?
> 
> If someone has a moment, they might wish to confirm what I am seeing.  
> Try any of the following KMHV, KPMD, KEDW. all airports in the 
> California high desert supporting both civilian and military flight test 
> operations. 
> 
> The texture database(s) from earlier releases (circa 2003-4) were 
> definitely of a desert quality.
> 
> Regards
> John W
> 
> 
> Martin Spott wrote:
> 
> >John Wojnaroski wrote:
> >
> >  
> >
> >>some of the problem might be the way the map data is encoded, but seems 
> >>that the older textures from a few revisions back seemed to work better 
> >>producing brownish and reddish desert-like colors.  Something has to be 
> >>amiss.... can't imagine the USGS being that far off in encoding land use 
> >>data or whoever is responsible for defining such attributes.
> >>    
> >>
> >
> >This is actually the data that has been used for the past Scenery
> >releases, I don't think the textures are at fault. Try visiting this
> >page:
> >
> >  http://mapserver.flightgear.org/
> >
> >.... in the "imgext" portion of the URL enter the lower left and the
> >upper right corner of the box you are interested in (+/- a half degree
> >is a good choice) and select the layers you want to see. This will tell
> >you what the dataset actually provides for the respective region. In
> >fact we currently don't have a definition for salt lakes - there are
> >several more detailed landcover types in VMAP0 that we don't use, but
> >no salt lakes.
> >
> >Cheers,
> >     Martin.
> >  
> >




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