Martin Spott wrote:

"Vivian Meazza" wrote:

Hmmm, this behaviour is consistent with the wing stall angle being (far) too
small - the wing is stalled on the ground. Having the twist angle greater
than the incidence won't help either. If you want to try, change the wing
stall angle in the YASim config file to 17.5, [...]

You mean the

 stall aoa="7.5"

entry in b1900d.xml ? I'll try that tonight when I'b back to a computer
that is capable of running FG ....

I will make a very bold statement here. Any time you see a YASim aircraft make a sharp break and drop a wing and roll quickly, you are seeing a stall condition ... both in positive aoa regimes and especially in negative aoa regimes.

Even at top speeds, if you pull hard up elevator in most YAsim planes (especially the ones that are higher performance than the cub) it's pretty easy to get the wing angle of attack into the stall regime. What you then see is a sharp roll and loss of altitude. If you are trying to push the nose over and lose altitude quickly (especially if you have any amount of flaps lowered) it's even easier to induce a negative aoa stall. This seems to affect the bigger, heavier planes more than the smaller nimbler planes.

These are all real world effects and YASim's stall and negative aoa stall modeling are plausible but perhaps not always scaled right for any particular aircraft, and the assumptions that yasim makes may not always scale correctly with size and speed?

One thing that you should check is how many positive/negative g's you are pulling to induce a high speed stall such as people are complaining about. Then think about real life. A real pilot in a real airplane will feel the g forces on their body and will have real control loads to deal with on their stick/yoke. That naturally limits how much elevator input they will give in some configuration.

In flightgear you might be able to pull the stick all the way back in the middle of a high speed dive, full flaps dive; and then complain that YAsim doesn't behave like you expected. But if you did the same thing in real life, you might have just pulled 15 g's and be dead, with a shower of aluminum bits floating out of the sky. And in real life you would have stopped pulling the stick back much sooner because you felt the g forces building.

This is an area that is all but impossible to simulate on a PC. So I'm not saying that yasim always scales it's stall/aoa effects just right, but do pay attention to how many g's you need to pull/push in order to get yasim to stall/snap/spin.

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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