Erik Hofman schrieb:
Rob Oates wrote:
I'll eventually release different textures for other regions...but it
will take time. But it's something I really want to do :)
Nice, People wanted the crop circles and a low number of textures and
now I'm being criticized by doing it that way. I deliberately added the
possibility to define more than one texture for every land use but used
it sparsely for the sake of texture memory consumption.
:-\
Erik
Hi Erik,
did you create the "old" textures??? I did not know it :-)
Anyway, the "texture discussion" shows that it is a matter of personal
taste and experience AND regional differences what you may find good or not.
I am flying around Northern Germany in real life several hundreds hours
a year since nearly 20 years and a lot of the time I am just looking out
of the window as I am only the trim-weight back in the cabin. Since
digital cameras are available I made a lot of photographs of the region,
flying from some 100 feet up to 2000.
So I think I really know how it looks like in real life, every season of
the year, from morning to sunset and even in the darkness.
This is why I prefer the older textures (only making the
"18th_century_city.rgb" to "town.rgb") for my region (have a look at the
Northsea islands :-(, now glowing in strange colours if you use the new
textures, just an obvious example for everyone) but I understand that
people of the Rhine area do like the new textures much better - I have
not the real-life experience of that region.
This long speech is to give the reasons for having some changes in
texture management in the future. We need not only more and different
textures but the possibility for local use of different textures without
changing the basic textures - when I am flying my country, cow and mud
scenery around Bremen I (fictionally) have created some special textures
for they should not show up when teleporting to KSFO.
I think what was right some years ago (only some textures, low
resolution) is not up to date with 200 GB HD and 256 MB graphic cards as
a standard nowadays.
Regards
Georg EDDW
-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel